Asian rules (大話骰)

The bar game of Hong Kong, Guangdong and Singapore: nobody loses dice, and every round is played for points.

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A race for points

Dice are never lost. The loser of each round takes penalty points equal to the round’s stake. After a set number of rounds (10 by default) the fewest points wins; a tie goes to sudden-death rounds.

The opening bid

The opening quantity must be at least the number of players (Hong Kong), or the number of players plus one (Guangdong and Singapore).

飛 (mixed) and 齋 (pure)

Every round starts 飛: 1s are wild and you cannot bid on 1s.

A bid can be called 齋, and a bid on 1s is always 齋. While pure, 1s are not wild and rank highest: 2, 3, 4, 5, 6, then 1. The round stays pure until someone bids 飛.

飛 or 齋

The cups show three 5s and two 1s. Bid 飛, that is five 5s. Bid 齋, it is only three.

Switching between 齋 and 飛

MoveHong Kong and SingaporeGuangdong
To 齋齋 beats 飛 at the same quantityAt least half the 飛 quantity, plus one
Back to 飛Raise the quantity by twoAt least double the 齋 quantity
ExampleSix 6s 飛 → six of any face 齋Six 5s 飛 → four of any face 齋

開: calling

The player to act can call 開 (open) on the standing bid, at stake 1.

劈 and 反劈

Any player except the bidder can call 劈 out of turn, at stake 2. The bidder then accepts (reveal at stake 2) or answers 反劈, a counter, and the reveal is at stake 4. Only one counter.

Special hands

Each cup is checked at the reveal.

順子 straight1-2-3-4-5 or 2-3-4-5-6: the cup counts zero for every face (Guangdong and Singapore; off in Hong Kong).
圍骰 / 爆子A cup with at least one 1 and every other die the same face counts one extra while 1s are wild: 1-1-2-2-2 counts as six 2s.
純爆Five of the same face count two extra: five 2s count as seven.

The three presets

PresetOpening bidSwitchingStraights
Hong KongNumber of playersHong KongCount normally
GuangdongPlayers plus oneGuangdongCount zero
SingaporePlayers plus oneHong KongCount zero

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